All adults know that dragons giggle when they are tickled. But many kids have not found that out yet. So we in the Bolibompa team set out to build a digital dragon who kids relate to and whom they want to tickle! A Ticklish Mission.
Unfortunately the standard browser interface for choosing dates is really confusing. To reduce the effort of using some Springer Nature forms, I needed to create a custom date range picker. A British solution
Creating a foundation, validating ideas and ensuring usability is where research with customers can provide value when we create digital products. But how?
I love to understand humans and their desires (or, at least some humans). I also don't want to waste time. This perspective makes me human-centered.
My team wants to understand why we build the things we build. So, how can I get our users into their minds? It's all individual...
A concept should always solve specific problems or create a clearly defined new opportunity. There is always more then one solution to any concept task so chose a solution that can be created within the boundaries of your available resources. "It's ok, just chose an other concept."
In this first part of a short series on participatory design methods I write about usability tests. The tests help me prove if my solutions for important details in my artefacts work or if I have to "go back to the drawing board". There are an enormous amount of persons who know more then I do about the things I design.
On barnkanalen.se we have a few very popular coloring books. In May 2013 we where tasked with enhancing the functionality of the painting book. I used Paper Prototyping as my main tool to define the interactions in the admin interface before it was developed.
Use the human ability to see connections between separate parts of a system. Build products that help us improve the world a bit. Build accessible artefacts. Make the important system states obvious. If your interface needs instructions, you have failed.
Game-apps for preschoolers can skip storylines and big goals and can benefit from enabling two kids to play together. These where two of my take aways from a paper presentation about the app CamQuest.
We who work with Barnkanalen.se want to give all children in Sweden the possibility to watch kids programs. Do you want to help us?
Vi är intresserade av att träffa några familje-konstellationer som ibland eller ofta tittar på tv eller film på webben. Vill du och något/några av dina barn (3-11 år gamla) ställa upp?
Tack vare fjärdeklassarna på Mohedeskolan vet vi mer om hur vi kan bygga vidare på barnkanalen.se. Bland annat vet vi hur det ska funka att starta avsnitt och kolla på filmer där karaktärerna pratar engelska.