We started building an e-commerce tool for librarians to license individual eBooks. The first version was partly good, partly awful. It is getting better, a little at a time.
Category: interaction design
Interaction design: The Bolibompa dragon
Part 13 of 13 in the series Some of my skills.
All adults know that dragons giggle when they are tickled. But many kids have not found that out yet. So we in the Bolibompa team set out to build a digital dragon who kids relate to and whom they want to tickle! A Ticklish Mission.
Design research: How we 3 to 5 year olds behave
Part 12 of 13 in the series Some of my skills.
Sure, we are individuals. But when we are given an iPad many of us behave quite predictably. We always relax ... and are always active.
Design optimization: An A/B test that made me change my mind
Part 11 of 13 in the series Some of my skills.
My colleagues wanted to change the look and content of an important part of Barnplay.se. I thought the current one was better and set out to check whether their or my variant resulted in more taps and views. Via an A/B test they proved me wrong (which I love).
Interaction design: The date range picker
Part 6 of 13 in the series Some of my skills.
Unfortunately the standard browser interface for choosing dates is really confusing. To reduce the effort of using some Springer Nature forms, I needed to create a custom date range picker. A British solution
Interaction design: SVT Barn Play
Part 2 of 13 in the series Some of my skills.
Re-imagine online video watching to dramatically increase number of minutes viewed. That was the mission Malin, product manager for SVT Kids Online, gave my team in 2012. I worked on the service for a year and led the work on defining how kids interact with the shows. Foundations, patterns, optimization, and results
You can do better than to create a design system
Don’t create a design system. At least not until you have done your design work and actually evaluated the alternatives. But, why?
Human-centered product design in 2019
Part 5 of 5 in the series Human-centered product design in 2019.
Both design and being human-centered are philosophies. Being a human-centered product designer thereby means...
Design as philosophy
Part 1 of 5 in the series Human-centered product design in 2019.
My perspective is that design is a philosophy. For when there are no clear answers.
Foundations for better restaurant sites
Part 8 of 8 in the series Deliverables.
To design better restaurant sites I interviewed six persons. From the discussions I got eight insights. Among them are that sites are used by newbies and regulars, that reviews are super valuable, that we want to imagine the restaurant visit before it happens, and more. The insights can help when building new sites/apps or evaluating existing ones. 8 things the site needs to enable
Toilet cleaning staff: Let me help you!
Part 7 of 7 in the series Bathroom User Experiences.
Some companies try to understand how satisfied I am with their public toilet. I don't think their method works. A new button can help.
I am forgetful. So I invented a way for my washing machine to communicate with me. No, no cats where hurt in the machine :)
Artist powered stories, no bots allowed
Me and Gerhard want to use Whatsapp, Kik, Snapchat, Line or some other chat app to tell you stories about art that we have created. But we also want to get to know you. We are not robots.
A guided exploration of WhiteWall.com
Part 6 of 8 in the series Deliverables.
On Bernies iPad we failed to order a print from WhiteWall.com. On my Mac it went quite smoothly and we appreciated the good overview that we had throughout the process. With some further developments, WhiteWall will get Bernies top score. Listen to our experience of the site.
A lack of flow at the Kantine
Some places are difficult to feel affection for, despite me desperately wanting to fall in love. Chipperfield Kantine is one such place. It's a problem of layout.
A better blog with Series’ and Collections
My blog suffered from not having an easy way of grouping posts about the same topic. I solved that by build functionality to represent Series'. The blog software did not give me the possibility of giving more valuable posts more focus. Collections are my reply to that challenge. Together they make my blog more fun to play with, and more expressive. What I built to make it better.
What I experienced at SVT
I worked for three years as an Interaction Designer at SVT, the Swedish public service TV broadcaster. While helping to build some great video services (and games) I developed my ability to think strategically, learned to appreciate Scrum and met hundreds of persons to validate interaction concepts. Strategist, inclusion, Scrum and more.
My origin story
University made me want to understand you. Marsupilami was part of my first collection. And my dad helps people have great experiences. "A bedrock account of the transformative events that set the protagonist apart from ordinary humanity."
Drippler – a quick heuristic evaluation
When reviewing Drippler I found one "catastrophic" issue and two major problems. Transcript and all problems I found.
androidpit.com – a quick heuristic evaluation
A “heuristic evaluation” is a review of an interface based on best practices and academic research. This valuation found some major problems with the androidpit.com site on my Android phone. Transcript and all problems I found.