All adults know that dragons giggle when they are tickled. But many kids have not found that out yet. So we in the Bolibompa team set out to build a digital dragon who kids relate to and whom they want to tickle! A Ticklish Mission.
Unfortunately the standard browser interface for choosing dates is really confusing. To reduce the effort of using some Springer Nature forms, I needed to create a custom date range picker. A British solution
Creating a foundation, validating ideas and ensuring usability is where research with customers can provide value when we create digital products. But how?
In a guided exploration I let a person immerse themselves in a system. I ask them to accomplish tasks that touch on points in the artefact that we want to validate. During the hour-long session I can find a lot of pain points in the artefact I help design. I can validate full use cases.
Prototypes are good for a lot of things: usability studies, testing ideas and as an internal communication tool. For a guideline project I helped create an iOS app prototype. The process was fun and gave us many insights.
In the span of 90 minutes I changed my mind on several key aspects, scrapped two prototypes and got lots of new ideas. All thanks to my colleagues!
I wanted to introduce my colleagues to the user experience parts of a new project we are working on so I invited them to a paper mockup session. The team created a lot of cool, fun and useful interaction ideas and my colleagues also started thinking a lot about the details in the product that we are creating. The workshop was a great success.
On barnkanalen.se we have a few very popular coloring books. In May 2013 we where tasked with enhancing the functionality of the painting book. I used Paper Prototyping as my main tool to define the interactions in the admin interface before it was developed.
Game-apps for preschoolers can skip storylines and big goals and can benefit from enabling two kids to play together. These where two of my take aways from a paper presentation about the app CamQuest.
Tack vare fjärdeklassarna på Mohedeskolan vet vi mer om hur vi kan bygga vidare på barnkanalen.se. Bland annat vet vi hur det ska funka att starta avsnitt och kolla på filmer där karaktärerna pratar engelska.
Mobil-menyer behöver synas, får inte ändras och ska gärna vara kul att pilla på. Det är några resultat från tester som vi gjort med svt.se-besökare. Andra resultat är mer nedslående.
I am reading Todd Zaki Warfels excellent book about prototyping and realized early on that I need to use prototypes as a compliment to functional diagrams for documenting design patterns in the misfits method. In interactive applications, the full solution should often be a prototype.